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[IL2CPP] Assertion error being triggered on calling Debug.WriteLine()
Steps to reproduce:1. Download IL2CPP_DLL_2018 project2. Build "SampleScene" scene for UWP platform with IL2CPP backend3. Open VS so... Read more
[iOS] Automatic Signing Team ID isn't saved unless Inspector is first ch...
The appleDeveloperTeamID field ("Automatic Signing Team ID") in the Player Settings (ProjectSettings.asset) is not saved unless the ... Read more
[Android] Object becomes brighter when GrabPass is used and Color Space ...
How to reproduce:1. Open attached Unity project2. Build scene "111" on a device3. Press "switch hdr" Expected result: Plane gets col... Read more
Model rotation gets broken when animating with a Root Motion Node set
Steps to reproduce:1. Download the latest attached project("withsetup.zip")2. Enter play mode3. Observe model animating Expected res... Read more
[Linux] GUI rendering anomaly on standalone
-e: see title and attached screenshot--works well on Windows standalone and on Linux editor -repro:--open attached project--open sce... Read more
Network Manager has increased cpu usage in linux player after upgrade to...
To reproduce:1) Open attached project2) Build for Linux3) Run it and check CPU usage in the monitor or another app Expected: 0%Actua... Read more
[Android][IL2CPP] App crashes on launch when Managed Stripping Level is ...
How to reproduce:1. Open Unity project "1084190-repro"2. Build on a device-- Notice that application crashes on launch Reproduces on... Read more
The Inspector preview window displays all LODs on a prefab simultaneousl...
How to reproduce:1. Create a new Unity project2. Import the user-submitted package(Pipe_LOD_Bug_Report_Package)3. Select the 'Pipe_D... Read more
[Android][Windows] template variable DIR_UNITYPROJECT on Windows does no...
Steps to reproduce:1. Open user attached project2. Go to Assets/Plugins/Android folder and open mainTemplate.gradle3. Observe that t... Read more
Master builds with IL2CPP take 10 times longer than in 2018.2
It happens because master builds compile generated C++ code with LTCG enables. This should be an option, rather than always be done.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size