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Resetting camera component to defaults does not reset the Camera FOV Axi...
Steps to reproduce:1. Open new project2. Check the Camera component field "FOV Axis" (Should be Vertical)3. Set it to Horizontal4. I... Read more
Camera FOV tooltip does not reflect information based on what Axis is se...
Steps to reproduce:1. Create new project2. Check the Camera component FOV axis (should be vertical)3. Hover over Camera FOV and read... Read more
ProBuilder deletes all but one of the selected Polyshapes when 'Merge Ob...
How to reproduce:1. Open submitted project (ProBuilder_Merge)2. Open the 'SampleScene' scene3. Select the two Polyshapes and use the... Read more
An error "Invalid AABB" shows up when physics work in model export from ...
How to reproduce:1. Open User attached project2. Open "Sprint3_parte2" Scene3. Play the scene for a minute Expected result: no error... Read more
Objects far away from the world origin are jittering when Scene view is ...
How to reproduce:1. Open the attached "TestFor1070891.zip" project's SampleScene2. Focus on Sphere GameObject in the Scene view3. Tr... Read more
No warning is displayed next to Allow HDR flag in the camera component w...
Steps to reproduce: 1. Create a new project and open the SampleScene2. Navigate to Graphics Settings and uncheck "Use HDR" flags3. I... Read more
[HDRP] Material color gets bleached when the material surface is set to ...
How to reproduce:1. Create a new HDRP Project2. In the Project Window, create a new PBR Shader graph3. In the Master Node, change th... Read more
Asset Bundled Prefab is not aquiring applied lighting index: renderer.li...
Steps to repro: 1. Download attached project - https://oc.unity3d.com/index.php/s/qmGgVmvCEHrZPlY2. Open 'LightMapTest2' scene;3. La... Read more
Shadows are incorrectly computed when Shader modifies vertex positions
To reproduce: 1. Open the project (shadow_bug.zip)2. Open MainScene from the project3. Enable Material Animation Expected results: s... Read more
[iOS] Pasting Unicode U+FDFD to InputField clears the font texture
Reproduction steps:1. Open the attached project "fdfdTest.zip";2. Make a build for iOS platform;3. Launch the built project on any i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open