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[XR] Oculus Rift remote support is not complete
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/205 It does a decent job of mapping. However it m... Read more
[XR] Vive Tracker trigger does not update in the InputDebugger
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/203 The tracker reports as an OpenVRController, b... Read more
[XR] Oculus SDK + Oculus Rift primary and secondary button touch states ...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/206 Touching Primary and Secondary buttons on Ocu... Read more
[XR] The Vive Pro doesn't have any InputActions
Migrated from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/207 Possible solutions:- Have the Vive Pro trigger Vi... Read more
[XR] GearVR/Go Integration is not complete
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/211 Remote:- The Remote touchpad is called "joyst... Read more
[XR] Daydream/Cardboard isTracked and trackingState InputActions don't u...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/213 Daydream isTracked and trackingState Inputact... Read more
[XR] Compiling for Cardboard, the InputDebugger reports that a DaydreamH...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/212 Is this because of something we are doing, or... Read more
[XR] WMR doesn't have velocity InputActions
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/215 Legacy input is getting this feature here: ht... Read more
[XR] GearVR HMD and Remote Controls are missing or incorrect
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/218 HMD:HMD does not have controls for the "back"... Read more
[XR] InputDebugger does not update consistently to reflect movement or i...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/217 InputDebugger window does not reflect the mov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera