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[RotationBySpeed, SizeBySpeed] Should have "speed range" disabled in the...
The "by speed" modules (rotation by speed, size by speed, etc.) are not affected by "speed range" and as such should have it disable... Read more
[Android][iOS]uGUI button is clicked upon onClick event even if a new sc...
Reproduction steps: 1) Import users submitted project and build for android 2) Click on upper button and then press down and hold th... Read more
[UWP] StoreLogo.png name is used instead of StoreLogo.scale-100.png
StoreLogo.png name is used instead of StoreLogo.scale-100.png. This gives an error in Visual Studio and the asset isn't included Fu... Read more
Link to purchase Unity Pro is broken from License management window
Steps to reproduce: 1. Launch Editor 2. Go to Unity / Manage License 3. Attempt to activate Personal Edition 4. Select that your com... Read more
No error message when serial is incomplete / has wrong format
Steps to reproduce: 1. Launch Unity Editor 2. Attempt to activate Unity Professional edition 3. Enter incorrect serial (put a dash a... Read more
UI elements flicker with rendertexture, when moving one UI element
To reproduce: 1) Open the attached project 2) Run it in the editor, notice that UI elements flickers Read more
[UNET] SyncListStruct is not synchronized after reconnection
Steps to reproduce: 1) open users attached project 2) build and run as host 3) press key '1' several times 4) join as client from ed... Read more
[Mesh] Normals changes when mesh is imported and rendered in Unity
Reproduction steps 1. Open attached project. 2. Open and play "scenes > main" scene. 3. Notice the black eyelids on the "leprechaun"... Read more
[WebGL] UnityWebRequest.downloadProgress always returns 0 in WebGL
Reproduction steps: 1) Build attached project for WebGL and run 2) Click on "Start download". --- Progress (printed in the upper lef... Read more
[PrecomputedRealtime][Build] Objects are overexposed if scene is loaded ...
Steps to reproduce: 1. Open attached project "Lights.zip" 2. Open scene "B" 3. In Lighting tab make sure that Precomputed Realtime ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time