Search Issue Tracker
[GLES 3.0] Render textures are invisible or glitched when Multithreaded ...
Reproduction steps: 1. Open the attached project 2. Play the "Login" scene in Editor. Notice that the flags appears correctly. 3. Bu... Read more
[ImageFx][5.4] Instancing a Camera at runtime with a disabled image effe...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Run the scene 4. In console, notice "self->GetEnabled()" erro... Read more
[OcclusionCulling][MSE] Baked occlusion culling has cross scene references
Steps to reproduce: 1. Open attached project 2. Drag both scenes to hierarchy to enable multi scene editing 3. Open Occlusion culli... Read more
[AssetBundles] When cache fills up old bundles are not removed to free s...
Reproduction steps: 1) Open attached project 2) Enter play mode 3) If "SpaceOccupied" value is not 0 then press "ClearCache" button;... Read more
[WebGL] build fails with Emscripten "Failed running python" error and IL...
Steps to reproduce: 1) open users attached project 2) build for WebGL - fails to build note: error messages attached to edit Read more
[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...
Repro: 1. Create a new material 2. Set Legacy Shaders/Self-Illumin/VertexLit as shader 3. Observe console errors every time the mate... Read more
Rigidbody2D velocity is calculated incorrectly during the collision
Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Play 4. Notice that ball did not bounce off as expected E... Read more
[OSX] Sprite's drag-and-drop preview persists in scene after dropping sp...
How to reproduce: 1. Open the attached project 2. Open scene 3. Select sprite from Assets folder 4. Drag it onto the plane in the sc... Read more
Name set using Undo.SetCurrentGroupName is reset after undoing Undo.Dest...
Steps to reproduce: 1. Open attached project "786829.zip" 2. Open scene "repro" 3. In top menu, click "Test > Test Undo". This will... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData