Search Issue Tracker
Crash on GameObject::GetSupportedMessagesRecalculate when importing Unit...
Reproduction steps: 1. Open Unity editor and create a new project 2. Drag UnityUIExtensions.unitypackage to Project window 3. In the... Read more
RectTrasform's bounding box does not update when rotating UI elements
To reproduce: 1. Open user's project 2. In Hierarchy window, find Image game object with RectMask2D 3. Press T to check RectTransfor... Read more
Animator Transition lines become thick and overlay the properties pane w...
Animator Transition lines become thick and overlay the properties pane when swithing OpenGL<->Metal After switching between OpenGL ... Read more
[Collab] User loses all data in hierarchy after updating the project
Steps to reproduce: 1) User 1 creates a cube in an empty project and pushes through collab. 2) User 2 pulls the project. He adds a ... Read more
[Linux] "Cursor.lockState" Not displaying cursor after going from "Locke...
Reproduction steps: 1. Open "lockmouse_test.zip" project 2. Build for Linux Standalone 3. Launch the app 4. Move the mouse cursor a... Read more
[IL2CPP][Android] Unity CIL Linker fails to run when compiling assemblie...
Android builds fail when assemblies that utilize iOS code are used in the project, even though the code isn't used directly. This af... Read more
[Android] Asus K011 does not show a StreamingAsset video
To repro: 1) Open attached project 2) Build and run on a Asus K011 device Expected result: a video can be seen on the screen Actua... Read more
GCSettings.LatencyMode property setter does not change the actual value
To reproduce: 1. Open project attached by QA 2. Open scene "a" 3. Hit play -- This will activate a script that prints System.Runtim... Read more
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is thrown w...
How to reproduce: 1. Open user attached project and "aaa" scene 2. Notice that user has SpriteAtlas that uses RGBA Crunched ETC 2 Te... Read more
[Mobile] Player crashes when LZ4 compression is disabled in the build pi...
When running an application on android when built without LZ4 compression the game will crash, theoretically due to allocating 87241... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object