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[Linux Editor] Detached editor windows behave differently than native wi...
Steps to reproduce: 1. Create empty project. 2. Create new particle system (shuriken) 3. Select particle system. 4. In the inspecto... Read more
[Linux Editor] Saving custom layout does not correctly saves the scale o...
Steps to reproduce: 1. Create empty project. 2. Make your scene or inspector window very big. 3. Save your layout under any name. 4... Read more
Unbuntu - Window menu items are in different order than on win and macOS
Old steps to reproduce: 1. Create empty project. 2. Look at Help and Window menu buttons 3. Click on window -> See there is "About ... Read more
[Linux Editor] Unity Test Runner window is not scalable and maximize doe...
Steps to reproduce: 1. Create empty project. 2. In Menu Item Window -> Editor Tests Runner 3. Press maximize button for that window... Read more
[RenderTexture] Creating new RenderTextures and assigning it to camera l...
Steps to reproduce: 1) open 'stripped.zip' project 2) run the scene 3) open task manager - notice how fast memory is increasing Re... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controller Create a substate machine In Substate machine, create a new state Press Undo --> Focus goes back to b... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two states Create a transition between the two states Look at name of transition Rename one state... Read more
Getting "Unable to create animatable SpriteRenderer component" error whe...
Getting "Unable to create animatable SpriteRenderer component" error when drag&dropping sprite in Animation Window. 1. Open scene u... Read more
Tree object is always created in the active scene in hierarchy instead o...
Steps to reproduce: 1. Create project and create multiple scenes in it (attached project has them already) 2. Right click on the any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time