Search Issue Tracker
Point light shows a visible white quad billboard if placed front of a sh...
To reproduce:1. Open attached project2. Open Test scene3. Notice that Point light doesn't work correctly if placed in front of a sha... Read more
[Button] Button without text doesn't click
To reproduce:1. Open attached project2. Open Scene3. Press Play4. Select one of the buttons and disable Text object5. Try to click b... Read more
Sprite editor should work with Sprite assets only
Verified in Ver 5.1.0b4 (60661a96674c) Read more
[LightProbes] Wireframe is no longer updated after the Light Probe Group...
To Reproduce: 1. Create a new light-probe group (in any project).2. Disable it.3. Move/Drag it into another position.4. Notice that ... Read more
[SpeedTree] Crash when regenerating materials on not fully imported spm ...
To Reproduce: 1. On Windows, Save any .spm with SpeedTree Modeler using 'Save As'. 2. Immediately minimize/close ST modeler/compiler... Read more
Short function names don't show properly in the black event hint
Short function names don't show properly in the black event hint Add a function with a short name and add it as an event to an anima... Read more
Animation Events hint box is misleading
In the Animation window, if you have all events separately on the timeline, they will be shown ok.If you put 2-3 events on the same ... Read more
Edit Animation Event window doesn't come on top when editing events
Open the Animation window, add an event.Try to edit it. When the Edit Animation Event window shows up for the first time it goes on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing