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Unity crashes on mono_custom_attrs_from_class when an incompatible scrip...
How to reproduce:1. Open the attached project2. Open a new scene3. Find NavigationPoint prefab in the project and drag it to the sce... Read more
Impossible to write from a Compute Shader to an integer based Render Tex...
Reproduction Steps:1. Import attached project.2. Open "testScene" scene.3. In the hierarchy, select "TestHost".4. In Inspector, clic... Read more
Editor crashes when lengthSec value in Microphone.Start() is near to 1'0...
To reproduce: 1. Open project2. Open 'Main' scene3. Play scene Expected: scene will be playedActual: editor crashes Reproduced on: 5... Read more
"Invalid AABB b0" error appears in console when scene is running
Regression at least from Version 5.4.4p4 (0415a3f705c9) Steps:1. Open attached project2. Run "RealTimeMap" scene3. Wait 3-5 sec==>... Read more
Uncaught exception in async net callback
"Uncaught exception in async net callback: Object reference not set to an instance of an object"failed in attached project (imported... Read more
MissingReferenceException is thrown after updating ScriptableObject outs...
To reproduce:1. Open attached object;2. Create ScriptableAsset (Assets > Create > Test > Create MyScriptableObject);-make s... Read more
Crash in physx::PxsBroadPhaseContextSap::batchUpdate when disabling/enab...
To reproduce:1. Open attached project "crashDone.zip"2. Open and Play "LilyPadCrash" scene.3. Open Scene views, Select "Main Camera"... Read more
[Android] Particle system causes assert or crash
To reproduce:1. Open attached project2. Open john.scene3. Notice the particle systems in the scene.4. Build & run for android5. ... Read more
UnwrapCL.exe crashes on FBX importing if project name has non-english ch...
1. Open attached project (zipped) or 1. Create a project with the name that has non-english characters2. Drag and drop any fbx file=... Read more
Editor Resolution is extremely low
Nvidia GPU driver FXAA antialiasing settings makes Unity blurry and low resolution. Unity editor itself is rendered via Direct3D, so... Read more
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