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[iOS][MeshRenderer] Attaching new mesh via script on several meshrendere...
1. Open attached project with 5.0.0p1 2. Build to iOS 3. Application will crash Note: crash does not appear when only one mesh rend... Read more
WebGL AudioListener.volume has no effect
Reproduction steps: 1. Open the attached project "WebGLAudioListener" and open the scene "AudioTest" 2. Hit play in the editor, not... Read more
[RealtimeGI] Reloading a scene in game mode makes it lose lighting in ed...
Steps to reproduce: 1. Open the attached project 2. Open 'Testbed' scene 3. Wait for the baking to complete 4. Play the scene 5. Pr... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps: 1. Open the attached project "WebGLBanding" and open the scene "spherescene" 2. Build the game for WebGL and pl... Read more
The name of animator tab is now "UnityEditor.Gra"
The name of animator tab is now "UnityEditor.Gra" Seems connected to localization branch changes 2. How we can reproduce it using ... Read more
Dead link: RenderSettings page
-e: see title -repro: --go to http://docs.unity3d.com/ScriptReference/RenderSettings.html --click "See Also: Render Settings manage... Read more
On iOS a movie might not play if played in a short time after another movie
Seems that you have to wait at least 1.9 seconds before playing one video after another has finished. To reproduce: 1. build & run ... Read more
Project view sorts long titles incorrectly
To reproduce the bug please follow the steps 1. Open case 681738 project 2. Project view shows incorrect files order in "recordings"... Read more
[WP8] Apps are completely black on Windows Phones
To reproduce: 1. Create a new project 2. Build & run for WP8 3. Notice that the app is completely black - nothing is rendered. Regr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project