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PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...
Steps to reproduce:1. Open the project attached by the user2. Open "NativeArrayTestScene"3. Enter Play mode4. Observe the console Ex... Read more
[XR][XRSDK][Oculus Quest][IL2CPP] Black screen appears on launch in apps...
Repro steps:1. Open QA attached project "repro_1227107"2. Make sure IL2CPP is enabled3. Build and Run4. App launches and skybox is s... Read more
Profiler - Saving whilst profiling is recording can result in highlights...
If you click to save profiling data whilst it's still recording data it seems to result in the tooltip for the highlights showing a ... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more
Particles are not lit by 2D lights when Custom Sprite Lit shader is used
Steps to reproduce: Open the attached project Observe the game view Actual results: particles are not lit Expected results: particle... Read more
Inconsistent collision timing with continuous speculative collision dete...
Steps to reproduce:1. Open the attached user's project "PhysicsResponseTest-main.zip"2. Open "TestScene.unity"3. Ensure that the "Ki... Read more
Undoing a Snapshot that's not visible should select the Snapshot
Steps to reproduce : - create an audio mixer- add another Snapshot- change the Attenuation Fader in the Master group- select another... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
Creating a Custom Rule Tile Script throws error if 2D Pixel Perfect Samp...
Steps to reproduce:1. Create new Unity project2. Open Package Manager3. Import 2D packages pack (2D features)4. Import 2D Pixel Perf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked