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Fixed

Fixed in 6000.3.0b10, 6000.4.0a5, 6000.5.0a1

Votes

0

Found in

6000.3.0b4

6000.4.0a3

6000.5.0a1

Issue ID

UUM-121678

Regression

Yes

Particles are not lit by 2D lights when Custom Sprite Lit shader is used

-

Steps to reproduce:

  1. Open the attached project
  2. Observe the game view

Actual results: particles are not lit

Expected results: particles are lit

Reproducible with versions: 6000.2.0b1, 6000.2.8f1, 6000.3.0a2, 6000.4.0a3

Not reproducible with versions: 6000.2.0a10

Can’t test with versions: 6000.3.0a1 (VFX package is not detected even though it is shown as installed, reinstalling did not help)

Tested on (OS): macOS

{}Notes:{}{}{}

  • 3D meshes, such as planar primitives, work fine

** RenderGraph needs to be enabled for the issue to reproduce. In the 6000.3.0a,1 a new option made it disabled by default. To fix this, go Project Settings -> Graphics -> URP -> Render Graph -> 

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