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Fixed
Fixed in 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Votes
0
Found in
6000.3.0b4
6000.4.0a3
6000.5.0a1
Issue ID
UUM-121678
Regression
Yes
Particles are not lit by 2D lights when Custom Sprite Lit shader is used
Steps to reproduce:
- Open the attached project
- Observe the game view
Actual results: particles are not lit
Expected results: particles are lit
Reproducible with versions: 6000.2.0b1, 6000.2.8f1, 6000.3.0a2, 6000.4.0a3
Not reproducible with versions: 6000.2.0a10
Can’t test with versions: 6000.3.0a1 (VFX package is not detected even though it is shown as installed, reinstalling did not help)
Tested on (OS): macOS
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- 3D meshes, such as planar primitives, work fine
** RenderGraph needs to be enabled for the issue to reproduce. In the 6000.3.0a,1 a new option made it disabled by default. To fix this, go Project Settings -> Graphics -> URP -> Render Graph ->
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