Search Issue Tracker
Fixed
Fixed in 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Votes
0
Found in
6000.3.0b4
6000.4.0a3
6000.5.0a1
Issue ID
UUM-121678
Regression
Yes
Particles are not lit by 2D lights when Custom Sprite Lit shader is used
Steps to reproduce:
- Open the attached project
- Observe the game view
Actual results: particles are not lit
Expected results: particles are lit
Reproducible with versions: 6000.2.0b1, 6000.2.8f1, 6000.3.0a2, 6000.4.0a3
Not reproducible with versions: 6000.2.0a10
Can’t test with versions: 6000.3.0a1 (VFX package is not detected even though it is shown as installed, reinstalling did not help)
Tested on (OS): macOS
{}Notes:{}{}{}
- 3D meshes, such as planar primitives, work fine
** RenderGraph needs to be enabled for the issue to reproduce. In the 6000.3.0a,1 a new option made it disabled by default. To fix this, go Project Settings -> Graphics -> URP -> Render Graph ->
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment