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Unity Editor crashes when passing half of the Emoji to native C++ code
To reproduce: 1. Download attached project "utf16_surrogate.zip" and open in Unity2. Open "surrogate" scene3. Enter Play mode Expect... Read more
LoadSceneAsync gets a huge CPU spike when using Realtime GI
To reproduce: 1. Download attached project "RealtimeGILoadingCost.zip" and open in Unity2. Create New Scene3. Add both Root and A sc... Read more
[Shuriken] Setting the scale of a GameObject doesn't adjust the Pivot va...
Repro steps:1. Open QA attached project "repro_1068381"2. Open scene "0"3. Enter Play Mode and observe the Game View4. Select GameOb... Read more
OnTrigger events aren't called when a GameObjects with an increasing sca...
Repro steps:1. Open user attached project2. Enter Play Mode and observe the Game View Expected: The cube gets deactivated when spher... Read more
Vertex shader compiling fails with "No matching function for call to 'TR...
Reproduction steps:1) Download and open user's attached project2) Build and run Test.unity scene on a device-- Notice that one spher... Read more
Editor crashes in CalculateGlobalRotation when TransformAccess.rotation ...
To reproduce: 1. Open the attached project (ECS Job System.zip)2. Enter Play mode Expected: the Editor doesn't crash Reproduced in 2... Read more
[2D][Tilemaps] Tilemap doesn't render when components are copied via code
When duplicating a tilemap by copying components with code A project which reproduces this is attached Steps to reproduce:1) Open at... Read more
Hotkey combinations work inconsistently, multiple GetKey calls in the sa...
if (Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.X)) only evaluates to true if X is pressed first. It is opposi... Read more
Calling DestroyImmediate after RenderTexture.ReleaseTemporary causes the...
To reproduce: 1. Open the attached project (RTCrashTest.zip) Expected: the Editor doesn't crash Reproduced in 2018.2.0a6, 2018.2.3f1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code