Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1068381
Regression
No
[Shuriken] Setting the scale of a GameObject doesn't adjust the Pivot value of a StretchedBillboard ParticleSystem
Repro steps:
1. Open QA attached project "repro_1068381"
2. Open scene "0"
3. Enter Play Mode and observe the Game View
4. Select GameObject "OnlyScale" in the Hierarchy
5. Set its Transform's scale to ( 10, 10, 10 )
Expected: Pivot gets adjusted as the scale increases and both GameObjects in the Scene are identical
Actual: Pivot stays the same and both GameObjects in the scene are different
Reproducible with: 2018.2.4f1, 2018.3.0a8
Notes:
- Couldn't test with 2017.4 or 2018.1. due to the assets getting corrupted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment