Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1068381
Regression
No
[Shuriken] Setting the scale of a GameObject doesn't adjust the Pivot value of a StretchedBillboard ParticleSystem
Repro steps:
1. Open QA attached project "repro_1068381"
2. Open scene "0"
3. Enter Play Mode and observe the Game View
4. Select GameObject "OnlyScale" in the Hierarchy
5. Set its Transform's scale to ( 10, 10, 10 )
Expected: Pivot gets adjusted as the scale increases and both GameObjects in the Scene are identical
Actual: Pivot stays the same and both GameObjects in the scene are different
Reproducible with: 2018.2.4f1, 2018.3.0a8
Notes:
- Couldn't test with 2017.4 or 2018.1. due to the assets getting corrupted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Add comment