Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1068381
Regression
No
[Shuriken] Setting the scale of a GameObject doesn't adjust the Pivot value of a StretchedBillboard ParticleSystem
Repro steps:
1. Open QA attached project "repro_1068381"
2. Open scene "0"
3. Enter Play Mode and observe the Game View
4. Select GameObject "OnlyScale" in the Hierarchy
5. Set its Transform's scale to ( 10, 10, 10 )
Expected: Pivot gets adjusted as the scale increases and both GameObjects in the Scene are identical
Actual: Pivot stays the same and both GameObjects in the scene are different
Reproducible with: 2018.2.4f1, 2018.3.0a8
Notes:
- Couldn't test with 2017.4 or 2018.1. due to the assets getting corrupted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment