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1
votes
Postponed

[deferred] Decals done via cmdbuffers don't get lighting/probes/lightmaps

Shaders

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Dec 24, 2014

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Version/s: 5.0.0b17

Since ambient + reflection probes + lightmaps are done as part of g-buffer rendering, then any further modification of g-buffer (e.g... Read more

1
votes
By Design

Rendering issues on Tegra 3 devices using custom shader

Mobile Rendering

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Jan 07, 2015

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Version/s: 5.0.0b18

Some custom shaders are rendered incorrectly on tegra 3 devices. Read more

0
votes
Fixed

[Documentation] Regression in docs about Profiler

Docs - Manual

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Dec 15, 2014

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Version/s: 4.5.4f1

In the current documentation at:http://docs.unity3d.com/Manual/Profiler.html The ADB link info reads incorrectly as:adb forward tcp:... Read more

0
votes
Fixed

[Canvas] Nested canvas is set and remains set to lower left corner after...

UI

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Jan 07, 2015

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Version/s: 4.6.1p2

Steps to reproduce this issue: -Open attached project-Note the Canvas with a Nested Canvas.-Change Nested Canvas to anchor stretch b... Read more

0
votes
Postponed

[Xbox One] Using Xbox One 4.3 Beta (RC10) and plugin version 2.10.00

Xbox One

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Jan 09, 2015

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Version/s: 4.3.7f1

This is most likely because this is capped and we need to add iterator support. We should do this soon. Read more

0
votes
Fixed

Windows Store Apps is not considered mobile platform by Standard Assets ...

Standard Assets

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Jan 09, 2015

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Version/s: 5.0.0b19

Steps to reproduce:1. Open Standard Assets example project or import Cross Platform Input package2. Switch to Windows Store Apps pla... Read more

1
votes
Duplicate

Errors when importing the UI example project from the Asset Store

UI

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Jan 09, 2015

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Version/s: 5.0.0b19

Steps to reproduce : - import the UI example project from the Asset Store and notice the errors *Note :On 4.6, UnityEngine.EventSyst... Read more

0
votes
By Design

Mobile Input mode of Cross Platform Input ignores regular Input Manager ...

Standard Assets

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Jan 09, 2015

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Version/s: 5.0.0b19

Steps to reproduce:1. Open Standard Assets example project or import Cross Platform Input package2. Switch to Android platform3. Ena... Read more

0
votes
Won't Fix

NavMesh error when opening the Draggable Panel scene

UI

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Jan 09, 2015

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Version/s: 5.0.0b19

Steps to reproduce : - import the UI example project- open the Draggable Panel scene and notice the error NavMesh asset format has c... Read more

1
votes
Fixed

[webGL]Panning of 3d sounds is inversed in a webgl build

Audio

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Jan 11, 2015

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Version/s: 5.0.0b19

To reproduce:1. Open attached project2. Open scene3. In the scene you see that one sound source is on the left, the other one on the... Read more