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New Texture import of a 16-bit image file with the format settings set a...
Repro Steps:1. Open a new project2. Create a Terrain Object3. Import the attached .png into the project4. Select the Terrain object5... Read more
HDRP Cookie Texture Corruption - ConvertTexture function is broken
Steps to reproduce---------------------------1. Download the '' repro project2. Check cookie resolution is set to anything other tha... Read more
Standard Shader loaded from Asset Bundle loses transparency in Game View
How to reproduce:1. Open the attached 'Transparent Shader Asset Bundle Issue.zip' project2. Open 'SampleScene' Scene3. Enter Play Mo... Read more
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB impo... Read more
Missing formatting strings when using System.Globalization: Thai DateTime
Steps to reproduce:1. Open and Run User-supplied project2. Inspect the Game view Expected: the bottom string shows Datetime valuesAc... Read more
Dragging an object from one Project window to another makes them blank w...
How to reproduce:1. Open the attached 'project-1206532.zip' project2. In the Project window add the folders '123' and '456' to the F... Read more
Incorrect animation preview when using a Blend Tree
Steps to reproduce:1. Open user-supplied project2. Select "testblend" Blend Tree3. Move the 'Blend' slider of the Blend Tree to arou... Read more
[Terrain] Editor freezes on adding branch group in Tree root node
Editor freezes on-Adding branch group in the Tree root node.-Double-clicking on Tree Root Node. Steps to repro:1. Create a new Proje... Read more
Editor crashes on UI::AddRenderersToCanvas when enabling Canvas component
How to reproduce:1. Open the attached "case_120543.zip" project2. Load the "SampleScene"3. Select the "Canvas" GameObject in the Hie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types