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0
votes
Fixed

Managed DLL in the Editor folder doesn't get loaded when assembly defini...

Scripting

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Nov 22, 2017

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Version/s: 2017.3.0b10

Steps to reproduce: 1. Open attached project 2. Observe the console error Actual result: the managed DLL in Editor folder doesn't ... Read more

0
votes
By Design

[UI Element] Incorrect icon for the .USS and .uXML file appers in the pr...

UI Toolkit

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Nov 23, 2017

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Version/s: 2017.3.0b10

What happened: The icon for the .USS and .uXML file appears as a unity icon with grey background whereas it should appear as a whi... Read more

0
votes
Fixed

RectTransforms of children in duplicated UI hierarchies differ from orig...

Themes

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Nov 23, 2017

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Version/s: 2017.2.0p3

Steps to reproduce: 1. Create new project 2. Set pivot mode to center 3. Add Scroll View to scene 4. Select it in hierarchy and sta... Read more

0
votes
Fixed

[IL2CPP] Assigning values for another class' variables makes application...

--

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Oct 29, 2017

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Version/s: 2017.2.0b1, 2017.2.0f3

Reproduction steps: 1) Download attached project (963785_reproARMcrash.zip) 2) Build and run it on an Android device -- Notice that ... Read more

0
votes
Fixed

[iOS] Meshes are almost black on device screen when going through the Ev...

Mobile

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Nov 23, 2017

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Version/s: 2018.1.0a5

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Multithreaded Rendering is enabled in the Player Set... Read more

0
votes
Fixed

Launcher - Open Project button doesn't work after Sign In

Hub

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Nov 23, 2017

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Version/s: 2017.3.0b11

If you sign into a Unity account using the launcher and then attempt to press the Open Project button, the button will do nothing. ... Read more

0
votes
Won't Fix

[Android Adreno] [Vulkan] Rendering MotionVector from MeshRenderers gene...

Graphics - General

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Nov 23, 2017

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Version/s: 2017.3.0b10

Steps: 1. Build Android Vulkan Player with repro project 2. Run it on Android Vulkan device (Adreno GPU e.g. Google Pixel 2) 3. Obse... Read more

1
votes
By Design

Generating squares with meshes larger than ~65500 vertices causes wrong ...

Graphics - General

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Nov 23, 2017

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Version/s: 2017.3.0b9

How to reproduce: 1. Download attached project file 2. Select GameObject in Hierarchy Window 3. In Inspector Window, change Mesh Gen... Read more

0
votes
Duplicate

Default reflection probe data remains intact even after deleting GI cache

Progressive Lightmapper

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Nov 11, 2017

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Version/s: 2017.3.0b8

This bug only occurs when there is an occlusion culling data locally stored in the project. How to repro: 1. Open attached project ... Read more

0
votes
Won't Fix

[Tags] Incorrect tag is used when building players if the tag position i...

Asset - Database

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Nov 20, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open my attached project 2. From Tags & Layers panel, remove any tag before Tagas2 3. Enter Play mode, observe the ... Read more

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