Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0a5
Issue ID
971887
Regression
No
[iOS] Meshes are almost black on device screen when going through the Events in the Frame Debugger
Steps to reproduce:
1) Download attached project and open in Unity
2) Make sure Multithreaded Rendering is enabled in the Player Settings
3) Build and run project on a device
4) Focus back on Unity Editor and connect iOS device to the Frame Debugger
5) Enable Frame Debugger and go through the Events
Observe device screen while you going through the events and you will see that
meshes of the object are almost black and orientation is changed 180*
Expected result: Meshes of the object should be visible (rendered with materials etc) while going through the events (check attached image "expected.png")
Actual result: Meshes are not visible(black) while going through the events (check attached image "actual.png")
Reproduced with:
5.6.4p3, 2017.1.2p3, 2017.2.0p3, 2017.3.0b11, 2018.1.0a5
Devices under test:
Reproduced with:
[000037] iPad Mini 2 9.3.1, OS: 9.3.4
iPhone 7 Plus, OS: 11.1.1
Not reproduced with:
[0143] Samsung Galaxy S8 [SM G950F*, Mali - G71
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment