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Sprites are shown black on Tegra 2 devices
Some types of sprites are shown black on tegra 2 devices Read more
[Terrain] Leaving play mode in a scene with a terrain causes a freeze
To reproduce:1. Create a new terrain in a scene2. Enter play mode3. Leave play mode4. Repeat step 2-3 a few times (it usually happen... Read more
[UI] Input Field in World Space canvas causes ArgumentOutOfRangeExceptio...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Canvas' test scene3. It has 4 input fields with different canvas... Read more
[Collider] Primitive colliders diverge from meshes under non-uniform sca...
To reproduce:1. Open attached project2. Open Tank scene3. Select GameObject in scene4. Notice that mesh is rendered strangely5. Unpa... Read more
[Editor] "AwakeFromLoadThreaded has not been called" when using DontDest...
To reproduce on Editor: Have Editor Debug built (mine was Windows version) 5.2.0a3 Open Scene 2 Play Wait a bit "AwakeFromLoadThread... Read more
rendering issues on mobile for UI test project
-e: there are lots of articts for a few scenes in the ui test project -repro:--get ui project--load the LayoutGroups scene--switch p... Read more
[Rigidbody][IsKinematic]Rotation is not applied when isKinematic is turn...
To reproduce:1. Open attached project2. Open the Drive scene3. Select the Capsule and watch its inspector4. With the Game View focus... Read more
[Standard] Using the standard shader with a substance procedurally gener...
Steps to reproduce: -Open the attached project and the scene.-Errors will be thrown immediately:"should be implemented in child clas... Read more
[InputField] OnSelect() is not triggered when removing focus with return...
Steps to reproduce this issue: 1. Open the attached project2. Open 'OnSelectTest' scene3. It has input fields which trigger OnSelect... Read more
[Lightmapping] Black bands are shown on terrain with baked sky light
Steps to reproduce: -Load the attached project.-Wait for Enlighten to finish baking.-Notice the black band on the terrain on the far... Read more
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