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Changing Camera targettexture dynamically during frame causes Post Effec...
Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Post... Read more
Addressables.UnloadScene method never enters a "Done" state after succes...
Addressables.UnloadScene returns IAsyncOperation object just like the LoadScene method, but for the UnloadScene method, IAsyncOperat... Read more
Two Visual Studio Code windows are opened when opening C# Project or script
How to reproduce:1. Open a new Unity project2. In "Edit/ Preferences/ External Tools/ External Script Editor", select "Visual Studio... Read more
[Android] IL2CPP build fails "CommandInvokationFailure: Failed to produc...
How to reproduce:1. Create an empty project2. Switch platform to Android3. Delete Analytics Package (as this package causes other bu... Read more
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window enable 'Auto Generate'... Read more
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we can... Read more
[Windows] Game window jumps to the top left corner when switching to the...
How to reproduce:1. Open the attached "TestFor1067817.zip" project2. Build And Run in a windowed mode3. Click the "switch fullscreen... Read more
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This wi... Read more
[Android][GLES3] Meshes with Standard shader GPU instancing flicker
To reproduce: 1. Open the attached project (BuildMyCityClean.zip)2. Build and Run the project for Android3. In the build, observe fl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code