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0
votes
Fixed

Changing Camera targettexture dynamically during frame causes Post Effec...

Graphics - General

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Feb 03, 2017

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Version/s:

Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Post... Read more

2
votes
Fixed

Addressables.UnloadScene method never enters a "Done" state after succes...

Scripting

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Aug 03, 2018

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Version/s: 2018.2.2f1

Addressables.UnloadScene returns IAsyncOperation object just like the LoadScene method, but for the UnloadScene method, IAsyncOperat... Read more

0
votes
Fixed

Two Visual Studio Code windows are opened when opening C# Project or script

CodeEditors

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Jul 31, 2018

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Version/s: 2018.2.1f1

How to reproduce:1. Open a new Unity project2. In "Edit/ Preferences/ External Tools/ External Script Editor", select "Visual Studio... Read more

0
votes
Fixed

[Android] IL2CPP build fails "CommandInvokationFailure: Failed to produc...

Mobile

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Aug 06, 2018

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Version/s: 2018.3.0a7

How to reproduce:1. Create an empty project2. Switch platform to Android3. Delete Analytics Package (as this package causes other bu... Read more

0
votes
Won't Fix

[ReflectionProbes] Probe data is not cleared when clearing baked data af...

Progressive Lightmapper

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Aug 06, 2018

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Version/s: 2018.3.0a8

Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window enable 'Auto Generate'... Read more

0
votes
Fixed
0
votes
Fixed

[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...

2D

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Aug 07, 2018

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Version/s: 2018.2.0b9

[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we can... Read more

0
votes
Fixed

[Windows] Game window jumps to the top left corner when switching to the...

Windows

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Aug 06, 2018

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Version/s: 2018.2.1f1

How to reproduce:1. Open the attached "TestFor1067817.zip" project2. Build And Run in a windowed mode3. Click the "switch fullscreen... Read more

0
votes
Fixed

Scene is marked dirty after subsequent precomputes

Progressive Lightmapper

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Aug 06, 2018

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Version/s:

When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This wi... Read more

0
votes
Fixed

[Android][GLES3] Meshes with Standard shader GPU instancing flicker

Mobile Graphics

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Aug 01, 2018

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Version/s: 2018.1.9f1, 2018.2.1f1

To reproduce: 1. Open the attached project (BuildMyCityClean.zip)2. Build and Run the project for Android3. In the build, observe fl... Read more

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