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Animator sub-window layout changes are not saved correctly
How to reproduce:1. Create a new project2. Go to Window -> Animation -> Animator3. Scale the layers/parameters sub-window with... Read more
Vuforia camera mode VIEWER_AR does not show correct view with Lightweigh...
Reproduction steps:1. Download user's project and open in Unity2. Go to File > Settings > Graphics and set "Scriptable Render ... Read more
Crashes on CreateGridLayout while opening a scene with Terrain component...
To reproduce: 1. Create new project.2. Copy in and Open attached scene.3. Editor crashes. Reproduced on Unity 2018.3.0a9 The scene i... Read more
Some graphical corruption appears in the editor when a very long public ...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Select "GameObject" in the Hierarchy4. Observe the "New Behaviour ... Read more
[.NET 4.x] A script can't be loaded when a class derived from MonoBehavi...
Repro steps:1. Open QA attached project "repro_1072512"2. Open scene "0"3. Select "GameObject" in the Hierarchy4. Observe the Inspec... Read more
Crash on LightmapSettingsManager::​CheckSettingsConsistency when reloadi...
How to reproduce:1. Open the attached "TestFor1072016.zip" project's SampleScene2. Play the Scene3. Press "Reload Scenes" button4. O... Read more
Strings are not fully read when "\0" null character is used
How to reproduce:1. Open the attached "TestFor1072468.zip"2. Run the SampleScene3. Observe the string length and its contents printe... Read more
[IL2CPP] "Unity extensions are not yet initialized" errors are thrown wh...
How to reproduce:1. Open the attached project2. In the Build settings window, switch the target platform to "Universal Windows Platf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes