Search Issue Tracker
Installer crashes if any button is pressed before Licence Agreement page...
Reproduction Steps:1. Launch Unity Installer.2. Press "Next" in the first page (Welcome to the Unity Setup).3. Before the "Untiy Ter... Read more
[DX11] Fullscreen toggle results in black screen/black trims. (alt+ enter
Bug seems to be introduced in: Version 5.6.0b2 (5d236ef0678a) Tue, 06 Dec 2016 10:45:15 GMTBranch: trunkChecked against DX9 - Which ... Read more
[Standard Assets] Image Effects work different after taking a screenshot
Reproduction steps:1. Open the attached project "screenshot.zip";2. In the main menu, click Tool -> Screenshot;3. Make sure, you ... Read more
[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...
Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlay... Read more
UI on Android device has very poor performance compared to previous vers...
Reproduction steps:1) Open user's attached project2) Build and run on any android device-- Notice that screen updates at 24-25 fps (... Read more
[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...
The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more
[Trail Renderer] visual artifacts when manually enabled during Play mode
Reproduction steps:1. Open the attached project2. Enter Play mode3. Wait until the cube moves a bit4. Enable the Trail Renderer comp... Read more
WebGL build fails with ERROR:root:compiler frontend failed to generate L...
To reproduce:1. Build and run attached project for WebGL2. Build fails Reproduced with 5.5.0p4, 5.6.0b3Not reproducible with 5.4.3p4 Read more
Surface shader compilation breaks when using worldPos
To reproduce: 1. Open attached project;2. Open "Test" scene;3. Look at the "Test" shader in the Inspector panel. Expected result: th... Read more
Compute shader fails to open indirectly included shader files
If a shader is included from another shader which references it, the compute shader fails to open it. Steps to reproduce:1) Open the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used