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Scene view show mipmaps view mode is broken (in 4.6.1)
Scene view "show mips" view mode is broken, gives a "Shader error in 'Hidden/Scene View Show Mips': Temporary register limit of 8 ex... Read more
Unity Crash Reporting service doesn't work on iOS on 5.0.0
To Reproduce: 1. Import http://public.cloud.unity3d.com/UnityCrashLog.unitypackage into a new project and set it up in https://perf.... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce:1. Open attached project2. Open Bugged scene3. Press play4. Steer the skateboard back up the hill toward the cylinder5.... Read more
The wheel colliders are at odd angles depending on which other objects a...
To reproduce:1. Open attached project2. Open PhysicsNotWorking scene3. Select TyreColliders gameobject4. Notice that are rotated at ... Read more
Crash after GameObject.Find
To reproduce:1. Open Client.unity scene.2. Open Moba09.unity scene3. Open Client.unity scene again, you'll see 172 errors4. Press Pl... Read more
[IL2CPP] Assembly.GlobalAssemblyCache not supported when built with IL2C...
1. Open attached project "repro_671790"2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException Note: no repro with Mono... Read more
[Profiler][OSX] Reflection probe statistics displayed incorrectly
To Reproduce: 1. Open scene OpenGL in the attached project on OSX.2. Open the profiler window & play.3. Notice the choppy perfor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center
- "MissingReferenceException" and "GUI Error" errors thrown when deleting a Sprite with "Box Collider 2D" and "Hinge Joint 2D" Components