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[OSX] Switching gpus editor crashes
Info: Switching the gpus results in null exception. Project Steps: 1. Open any project with intel gpu. 2. Switch to AMD. (I'm using... Read more
[Shuriken] Crashes on ParticleSystemParticles::element_assign with uniqu...
Steps to reproduce: 1. Download and import attached project. 2. Press play. 3. Wait for 3-5 secs. Crash! Notes: Sometimes windows... Read more
[EventSystem] Selected button gets deselected if interactible is set to ...
1. Open attached project 2. Open scene "test" 3. Press play 4. After few seconds all buttons will become white Note: on versions be... Read more
PolygonCollider2D is flickering when it is not directly assigned to Rigi...
To reproduce the issue follow the steps: 1. Open "PolygonColliderBugReport" project 2. Open "BugScene" scene 3. Play the scene 4. Gh... Read more
[GLES2][GLSL] Step function does not work properly if edge parameter is ...
Repro steps: 1) Open the project with OpenGLES2 graphics API 2) Notice the cube which is white 3) Change the API to GLCore or DX 4) ... Read more
[Shuriken] Child sub emitter cannot be rotated and emits only to one dir...
Repro steps: 1) Open ShurikenRepro project I attached and particle_rotation_problem.scene 2) Try rotating the children particle syst... Read more
[WindowsBootstrapper] There is no choice in installation path for VS2015
To Repro: Run DA. Select VS2015. There is no way to select installation path of VS2015. It installs only to C:. Read more
[Substance] Crash when undoing Standard shader change to procedural mate...
Repro steps: 1) Open the project and select any procedural material, that has Standard shader (Road_01 f.e.) 2) Change the shader to... Read more
[iOS] Native view controller rotates in all orientations when the applic...
Steps to reproduce: 1. Open attached project 2. Notice that only 'Portrait' orientation is allowed in iOS Player Settings 3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"