Search Issue Tracker
Fixed in 2017.4.0
Votes
0
Found in
2017.4.10f1
Issue ID
1082756
Regression
Yes
"UDP" plugin has a script called "GameManager" with a class in the global namespace
Reproduction steps:
1. Create a New Project
2. Enable and Import IAP package
3. Search for "GameManager" in the Project window
4. Open the "GameManager" script
Expected Result: "GameManager" script should be wrapped in a UDP-specific namespace
Actual Result: "GameManager" is in the global namespace
Note:
Having the "GameManager" in the global namespace can frequently result in it conflicting with existing classes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment