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Time.realtimeSinceStartup returns delayed time when Android device scree...
Reproduction steps:1. Open the attached project2. Build the project on Android device3. Prepare stopwatch4. Run the project on Andro... Read more
Impossible to deselect an object from Hierarchy by using the shortcuts
Reproduction steps:1. Create a project or open any project2. Select an object in Hierarchy dialog3. Try to deselect the object by cl... Read more
Crash occurs when variable accessibility is changed from public to priva...
Reproduction Steps:1. Open Project2. Open "ImageFlip.cs"3. Make sure that variable at line 11 is set to publiclike this: public Mate... Read more
Physics.ComputePenetration returns incorrect results with off-center rot...
How to reproduce: 1. Open attached project2. Open the scene test.unity3. Play the scene4. Set the X rotation of the gameobject TestG... Read more
[Undo] Unity crashes when trying to undo component addition from a GameO...
Reproduction steps:1. Open the attached project2. Create two Game Objects3. Add an UndoBugScript to object A4. Make object B a child... Read more
[Undo] A GameObject appears twice in the hierarchy after undoing
Reproduction steps:1. Open the attached project2. Create an empty GameObject A3. Add "UndoBugScript" to A4. Create a GameObject B as... Read more
[Undo] Component recreated without registering an undo operation
Reproduction steps:1. Open the attached project2. Create an empty GameObject3. Add "UndoBugScript" to the GameObject4. Add any compo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used