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Edges of connected Terrains become darker when SetNeighbors() is called
How to reproduce: 1. Open attached Unity project "SetNeighbors Issue" 2. Load scene "MainScene" 3. Enter the Play mode Expected res... Read more
Updating Director's time does not update child control track's time
Steps to reproduce: 1. Open QA's attached project 2. Open "scene1" and play it 3. Press space to go forward in timeline or move the ... Read more
[UWP] NotSupportedException is thrown when running an UWP build with Tim...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 with .NET scripti... Read more
Android crashes on AssetBundle.LoadFromFileAsync & AssetBundle.LoadAsset...
How to reproduce: 1. Open user provided project 2. Deploy to device (in Release config) 3. Click 'Test Me' in launched app -- App cr... Read more
Graphics.DrawMesh inside OnRenderObject does not display a mesh on both ...
Steps to reproduce: 1. Open attached project 2. Play the scene 3. Notice that the drawn mesh does not appear in both of the views 4.... Read more
[Android][Gradle] Unnecessary .so files are created for untargetted arch...
To reproduce: 1. Download and open attached "AarUnpackingTest.zip" project. 2. Go to build settings and make sure "Target Architect... Read more
Canvas Batching System Dirties Project User-Created Materials when using...
Steps to reproduce: 1. Open user attached project 2. Enable the "Rect Mask 2D" component on the "Panel" Gameobject 3. Play the scene... Read more
Loading a new Scene resets Input
Reproduction steps: 1. Open "MinimalRepro" project 2. Enter Play Mode 3. Hold "A/D" or the "Left/Right Arrow" 4. See that the Conso... Read more
Playmode tint is not applied to Service tab
Reproduction steps: 1. Create a new project. 2. Change play mode tint to any clearly visible color (Edit->Preferences..->Colors->Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map