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Fixed in 2018.3.X
Votes
0
Found in
2017.1.1f1
Issue ID
964632
Regression
No
Edges of connected Terrains become darker when SetNeighbors() is called
How to reproduce:
1. Open attached Unity project "SetNeighbors Issue"
2. Load scene "MainScene"
3. Enter the Play mode
Expected result: Terrains are connected without additional shadows between them (Expected.png).
Actual result: Between neighbored terrains shadows appear (SetNeighbors.png).
Reproducible with: 2018.1.0a3, 2017.3.0b8, 2017.2.0p1, 2017.1.2p2, 5.6.4p2, 5.5.5p1.
Notes:
- Terrains are at the same level when positions are different.
- SetNeighbors() method is called in TerrainManager.cs script (163 line).
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