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Fixed in 2018.3.X

Votes

0

Found in

2017.1.1f1

Issue ID

964632

Regression

No

Edges of connected Terrains become darker when SetNeighbors() is called

Terrain

-

How to reproduce:
1. Open attached Unity project "SetNeighbors Issue"
2. Load scene "MainScene"
3. Enter the Play mode

Expected result: Terrains are connected without additional shadows between them (Expected.png).
Actual result: Between neighbored terrains shadows appear (SetNeighbors.png).

Reproducible with: 2018.1.0a3, 2017.3.0b8, 2017.2.0p1, 2017.1.2p2, 5.6.4p2, 5.5.5p1.

Notes:
* Terrains are at the same level when positions are different.
* SetNeighbors() method is called in TerrainManager.cs script (163 line).

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