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RigidbodyConstraints are ignored when rotating object with some ForceMode's
RigidbodyConstraints related to rotation doesn't work correctly when trying to rotate object with some ForceMode's. A little bit of ... Read more
Video with alpha channel is displayed with two layers in Movie Texture
How to reproduce: 1. Create a new project2. Add the attached video "867863-repro.ogv" to a project3. Open the Inspector panel to see... Read more
Crashed in AnimationState::DidModifyAnimation after destroying gameObjec...
Crashed in AnimationState::DidModifyAnimationClip after destroying gameObject with animation then calling Resources.UnloadUnusedAsse... Read more
[iOS] Memory leak when unloading assets with OpenGLES on A9 and A10 devices
Memory is leaked each time assets are unloaded (1.5, 2.0 or 2.5 KB at a time) on A9 and A10 iOS devices. Steps to reproduce:1) Open ... Read more
Rearranging lots of panels causes performance issues when CanvasGroup is...
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode Result: huge performance drop due to rearranging pane... Read more
[UI] Edit/View button of Lightmap Parameters is not switching to inspector
Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more
IL2CPP build fails with System.Void UnityEngine.UI.ObjectPool`1::Release...
How to reproduce:1. Open the attached project2. Switch to Android platform3. Make sure that Scripting Backend is set to IL2CPP4. Bui... Read more
Building from command line fails for all platforms with abstract "X erro...
Steps to reproduce: 1. Download attached project (link down in edit below)2. Open iOSPureBuild script with any text editor (located ... Read more
Random changes appear in the DLL import settings when import a project
Missing dependency not declared in importer Steps to reproduce:1. Open the attached project (TestProject.zip) with Unity 5.5.0p32. C... Read more
When using multiple render targets, Unity build releases Render texture ...
Steps to reproduce:1. Download and open the project2. Build for standalone with development build/allow script debugging/x643. Run t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used