Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.5.0p3
Issue ID
868587
Regression
No
Crashed in AnimationState::DidModifyAnimation after destroying gameObject with animation and call Resources.UnloadUnusedAssets()
Crashed in AnimationState::DidModifyAnimationClip after destroying gameObject with animation then calling Resources.UnloadUnusedAssets()
Steps to reproduce:
1) Download attached 'TestAnimationClipCrash.zip' project and open in Unity
2) Open 'Main' scene and press Play
3) Click on button 'Begin'
---after 10s - 1 min observe crash
Reproduced with:
5.3.7p2, 5.4.4p1, 5.5.0p4, 5.6.0b3
Note: Reproduces on android device with same repro steps as in Editor
DUT:
Samsung Galaxy S6 Edge[SM-G925F], Exynos 7 Octa, OS version 6.0.1 (check attached logcat)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
Boswell-Yu
Jul 12, 2017 07:18
Could Unity make the attached project downloadable for others please?
sometimes, we need to check if it's the same issue with us.
thank you very much
Quon
May 09, 2017 03:27
Was this fixed in 5.3.x release?