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Daydream Angular Acceleration is showing incorrect values
Steps to reproduce:- Load the attached project- Open the XRNodePhysicalTryGets scene- deploy to Daydream Expected:The physical value... Read more
Editor freezes when saving scene
Steps to reproduce:1. Download attached project2. Open scene "Village"3. Make any changes in the scene4. Save scene Expected results... Read more
ParticleSystem doesn't respect the LocalScale scaling mode
How to reproduce:1. Open the user-submitted Project and open the "Test" scene2. Enter Play mode3. Press 1 on the keyboard and observ... Read more
[Linux] Unity Game View Glitch in ML-Agents
To reproduce:1) Download MLAgents ( https://github.com/Unity-Technologies/ml-agents )2) Open it and "3DBall" scene inside of it3) Pl... Read more
[OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic inde...
HLSLcc produces incorrect output when creating a macro for dynamic indexing a uniform matrix array on ES2. example:uniform vec4 hlsl... Read more
LWRP from template not working on WebGL
-e: see title, using the LWRP template the scene is just the skybox and grey (see screenshot)--works well on 2018.2, doesn't work in... Read more
Editor throws compilation errors when importing Entity Framework Core .d...
Reproduction steps:1. Open user's attached project ("Net2Test")2. Inspect the errors in the Console Expected: No errors are thrownAc... Read more
[macOS]Selecting a GameObject that uses a Standard shader produces a Met...
How to reproduce:1. Create a new Unity project2. Create any GameObject that uses a Standard Shader (a Cube, for example)3. Check the... Read more
[Android] Recording with Google Play Games/Youtube Streaming stops sound
To reproduce: 1. Install and open the Google Play Games app2. Tap one of the games (it doesn't matter which). If you have no games o... Read more
No errors are thrown when trying to play particle system that is not ins...
To reproduce:1. Open project2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes