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"BringWindowToFront does not exist in the current context" error when op...
Reproduction steps:1. Open the attached project “IssueProject“2. Observe the Console window Expected result: No errors are displayed... Read more
Crash on BufferD3D11::EndWrite when panning the Scene view
Reproduction steps:1. Open the attached project2. Move Lights in the scene for about a minute3. Pan the Scene view camera Expected r... Read more
Collider.material sets material to none when referencing Prefab
Reproduction steps:1. Open the attached project “ColiderMaterialBug“2. Open the Scene “Assets/SampleScene”3. Select the Sphere Prefa... Read more
"Couldn't create asset file!" error message and exception when creating ...
Reproduction steps:1. Open the attached project “BadMessage”2. Open the “Assets/Scenes/SampleScene” scene3. Save it as a new Scene T... Read more
AnimatorControllerPlayable does not take effect when Timeline processors...
How to reproduce:1. Download and open the attached project2. Open the "SimpleTimelineScene" scene3. Enter "Play" mode Expected outco... Read more
Burst error "An item with the same key has already been added" when enab...
Reproduction steps:1. Open the attached project "ReproProj"2. In Menu go to Jobs > Burst > Enable compilation3. Repeat step 24... Read more
Light Explorer search loses focus when typed into
This issue is with the Light Explorer window, and more specifically its search bar. The issue identified is that whenever the result... Read more
Build error Troubleshoot button links to an empty web page when encounte...
Reproduction steps:1. Open the attached Project “BugRepro”2. Build the Project3. Upon failing, press the “Troubleshoot” Button when ... Read more
GameObject is rendered incorrectly when the “High Quality Line Rendering...
Reproduction steps:1. Open the attached project "2023-beta-test"2. Observe the Scene View Expected result: The GameObject “Hair” is ... Read more
[Android] Race condition in UnityPlayer.pauseUnity() kills the process o...
How to reproduce:1. Open the attached “IN-29883“ project2. In the File → Build Settings click Build And Run3. In the Player click th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS