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Editor Crashes with gi::ExtractUniqueMaterials after exiting Play Mode w...
Reproduction steps:1. Open attached project ("m2 MissingTree")2. Delete the "Tree" prefab in the Project window3. Enter and Quit Pla... Read more
[Improved Prefab] [2D] [Animation] Creating nested prefab of skinned spr...
Creating nested prefab of skinned sprites with bones throws AssetImporter error Steps to Repro:1. open the attached project2. move t... Read more
Project with custom library does not return integer when built for Android
Reproduction steps:1. Download "Tests.zip" project and open in Unity2. Go to Build Settings.. and press Build And Run Expected: in t... Read more
[LWRP] Real Time Directional Light only casts Shadows up to a certain range
How to reproduce:1. Create a new LWRP Project2. Change the Directional Light mode to Realtime3. Go to the Lighting settings and unch... Read more
[iOS][Shaders] Indirect compute shader doesn't work on A7 soc
To reproduce:1. Open project attached by QA or use [Shaders] FTP project from qa-project-share collab2. Build ShaderTest_Custom_Comp... Read more
Could not write font material error is thrown when trying to Create Edit...
How to reproduce:1. Open the attached "TestFor1064686.zip" project2. Select Test Font from the Project folder3. In the Inspector win... Read more
[iOS][Shaders] EdgeLengthBased and Phong objects aren't rendered when us...
To reproduce:1. Open project attached by QA or use [Shaders] FTP from qa-project-share collab2. Build ShaderTest_Custom_Tesselation ... Read more
[Physics] Physics Raycaster does not detect the full object's collider b...
Steps to reproduce:1. Open user attached project2. Play the scene3. Select the EventSystem and observe the output4. Select the Game ... Read more
[LWRP] Game objects are missing from the sample scene when platform is s...
To reproduce:1. Create a new project with LWRP template2. Switch platform to Android3. Open Scene window Expected results: Scene is ... Read more
Inconsistent AssetBundle build times with different compression settings...
Reproduction steps: 1. Open "AssetBundleBuildTime" project2. "Window" -> "AssetBundle Browser"3. Drag "Lightmap-0_comp_shadowmask... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved