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Equals method check returns true when “alignToGround” and “positionJitte...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode... Read more
[XRIT] Hovering or selecting objects in Play Mode is not working when "X...
Steps to reproduce:1. Open the attached user's project "OpenXrInstantiateTest.zip"2. Launch Oculus Link with Quest 2 device3. Enter ... Read more
[XR Interaction Toolkit] XRUIInputModule does not handle drag properly w...
Steps to reproduce:1. Open the attached user's project "UIDragBugRepro.zip"2. Launch Oculus Link on a Quest 2 device and enter Play ... Read more
RegisterValueChangeCallback is not called when changing the function field
Reproduction steps:1. Open the attached project “CallbackBug”2. Open the scene “Assets/Scenes/SampleScene”3. In the Hierarchy window... Read more
[Android] Player crashes on "null pointer dereference" when VFX effects ...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and run on an Android device Expected result: The player does no... Read more
Orthographic Projection affects CameraCullPlanes when using custom Proje...
Steps to reproduce:1. Open the attached project “IssueProject“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. In the Hierarchy... Read more
Multiple elements of an array are not selected in the Inspector window w...
How to reproduce:1. Open the attached “Element.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. I... Read more
Errors are thrown when using custom AssetImporter scripts
Reproduction steps:1. Open the attached project “ImporterBug”2. In the Project window select “Assets/justcube” fbx file3. Inspect th... Read more
Android Install Location cannot be changed in Player Settings
Reproduction steps:1. Open the attached Project “BugRepro” using Android build target2. Go to Player Settings3. Change the “Install ... Read more
[AR FOUNDATION] GCAlloc is using 1.8kb when built on Android
Reproduction steps:1. Open the attached Project “BugRepro”2. Open Build Settings and enable Autoconnect Profiler3. Build and Run on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS