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[Shader Graph] Package Description makes no mention of support for Unive...
The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more
Materials on sphere in scene looks stretched according to view in inspector
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Look at sphere in scene.4. Look at material "Meta... Read more
GameObject with Script Component containing OnDrawGizmos() function gets...
How to reproduce:1. Open "DragSelectExample" Scene in the attached "case_1151531-PickRectObjects.zip" Unity project2. Select the Gam... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
Inconsistent API Field names for enabling the effect between HDRP Volumes
How to reproduce:1. Create a new project with the HDRP package2. Open APITest script3. Try to enable the Screen Space Reflection Vol... Read more
[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce:1. Open the attached 0037.zip project2. Build for iOS and open the generated Xcode project3. Compare Bundle ID in t... Read more
[VFX Graph] Collide bounce bug
Particle collision provokes bouncing even with bounce value at 0.Issue on Unity 2020.2.0b3.3180 and 2021.1.0a1.495VFX graph 10.X Rep... Read more
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more
Crash on string:memcpy when component which is inside editor folder is a...
To reproduce: 1. Open attached project.2. Run editor test named: Component_Matrix4x4ValuesChanged_AssetHasChanges Crash! Tested on 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow