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0
votes
By Design

[Batching] Particles with nested particles which are using a different m...

Shuriken

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Mar 11, 2016

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Version/s: 5.4.0b10

Particle batching breaks if a particle's nested particle (be it a sub emitter or just a child) is using a different material. Repr... Read more

0
votes
Postponed

Code fails to compile due to order of the methods

Scripting

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Mar 10, 2016

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Version/s: 5.3.3p1

Code does not compile if one method is below other method even though there is no direct calls between those two methods. Steps to ... Read more

0
votes
Fixed

Removing a script from the execution order manager changes the value of ...

Scripting

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Mar 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project. 2. Go to Edit -> Project Settings -> Script Execution Order. 3. Select "Script2"'s val... Read more

0
votes
Fixed
0
votes
Fixed

Error when building player: "Trying to align type data before anything h...

Deployment Management

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Mar 11, 2016

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Version/s: 5.5.0a1

-e: see title, build succeeds and I didn't see an issues with the build -repro: --create new project --import the unity standard as... Read more

0
votes
Fixed

[DX12] Particle batching does not work on DX12.

Shuriken

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Mar 11, 2016

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Version/s: 5.4.0b10

Particle batching does not work in DX12. Repro steps: 1. Open editor in DX12 mode (in command prompt "...\Unity.exe -allow-d3d12") ... Read more

0
votes
Won't Fix

Regression: Standalone has artifacts on the scenen (connected to MeshRen...

Graphics - General

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Mar 11, 2016

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Version/s: 5.3.3p3

What happened --- This happens on Standalone (NOT Editor) This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and secon... Read more

0
votes
By Design

[SpeedTreeSettings] Artifact appears on terrain after increasing alpha c...

Speedtree Integration

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Mar 11, 2016

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Version/s: 5.3.4f1

Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached 'SpeedTreeArtifact' unitypackage; 4. Open 'test' scene; 5... Read more

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