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[Batching] Particles with nested particles which are using a different m...
Particle batching breaks if a particle's nested particle (be it a sub emitter or just a child) is using a different material. Repr... Read more
Code fails to compile due to order of the methods
Code does not compile if one method is below other method even though there is no direct calls between those two methods. Steps to ... Read more
Removing a script from the execution order manager changes the value of ...
Steps to reproduce: 1. Open attached project. 2. Go to Edit -> Project Settings -> Script Execution Order. 3. Select "Script2"'s val... Read more
Error when building player: "Trying to align type data before anything h...
-e: see title, build succeeds and I didn't see an issues with the build -repro: --create new project --import the unity standard as... Read more
[DX12] Particle batching does not work on DX12.
Particle batching does not work in DX12. Repro steps: 1. Open editor in DX12 mode (in command prompt "...\Unity.exe -allow-d3d12") ... Read more
Regression: Standalone has artifacts on the scenen (connected to MeshRen...
What happened --- This happens on Standalone (NOT Editor) This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and secon... Read more
[SpeedTreeSettings] Artifact appears on terrain after increasing alpha c...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached 'SpeedTreeArtifact' unitypackage; 4. Open 'test' scene; 5... Read more
All about bugs
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