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CPU implementation of À-Trous filter not working as expected
The CPU implementation of the A-Trous filter has the following issues: As part of the decomposition, the filter computes the product... Read more
Fog Pass is missing when Scenes are in the Asset Bundles
How to reproduce:1. Open the attached project “URPRendererTest.zip“2. Open the “ExampleScene” Scene3. Open the Build Settings (Edit ... Read more
Search: save (diskette) button doesn't work in the search window
Steps to reproduce: Create a 2D project Add any 2D game object for example "Capsule" Go to "Window" menu and select "Search" ->"N... Read more
[URP] The Player built with with specific project crashes when launched ...
Reproduction steps:1. Opent the attached project “BuildCrash”2. Go to File > Build Settings > Build and Run Expected result: T... Read more
[TextMeshPro Backport] IndexOutOfRangeException: Index was outside the b...
How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Observe the console window Expected outcome: No err... Read more
Different numbers are logged from a fixed float array of numbers compare...
How to reproduce:1. Open the user’s attached “Fixed Array Test.zip” project2. Enter Play Mode3. Observe the console window Expected ... Read more
Renderer Feature settings on the main asset aren't updated when changing...
How to reproduce:1. Open the attached user project “Playground.zip“2. Select the “GaussianBlurFeature“ asset (Assets/Settings)3. Cha... Read more
UI GameObject sometimes can't be moved when pivot is moved from center
Reproduction steps:1. Open the attached project “RectNotMove”2. Select the Recttool by clicking on the button in Scene view or press... Read more
Warnings are constantly generated when the Editor and Game view are on d...
Reproduction steps:1. Open the attached project “ALLOC_spam”2. Position Editor and Game view so they would ve on different displays2... Read more
Rect Transform is rotated very fast when using Rotate tool in Blueprint ...
Reproduction steps:1. Open the attached project “FastRotate”2. Select the Rotate tool by clicking on the button in Scene view or pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS