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Found in
2023.3.0b9
6000.0.0b11
Issue ID
UUM-48128
Regression
No
Fog Pass is missing when Scenes are in the Asset Bundles
How to reproduce:
1. Open the attached project “URPRendererTest.zip“
2. Open the “ExampleScene” Scene
3. Open the Build Settings (Edit > Build Settings…)
4. Make sure the “GameCore - Xbox Series” platform is selected
5. Open the Addressables window (Window > Asset Bundles > Addressables > Groups)
6. Build the Addressables (Build > New Build > Default Build Script)
7. Open the Build Settings then Build and Run
8. Open the Frame Debugger (Window > Analysis > Frame Debugger)
Expected result: The Deferred Fog count is 1
Actual result: The Deferred Fog count is 7
Reproducible with: 1.21.9 (2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6)
Couldn’t test with: 1.21.9 (2020.3.46f1) - due to errors in the Console window
Reproduced on: Windows 11 Pro
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