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Scale of the prefab is ignored, and recalculated into a new value using...
To reproduce:1. Open attached project2. Open UIscaleScene3. Press play4. Notice that button scale is 10 times bigger than prefab scale Read more
Crashes when clicking on transition arrow in mecanim
To reproduce:1. Open attached project2. Open testbed scene3. Open animator window4. Select Nero game object (PlayerCharacter->Til... Read more
The Event Trigger Component just has a spelling error. "Sumbit", instead...
The Event Trigger Component just has a spelling error. "Sumbit", instead of "Submit" Read more
Interactive and BlockRaycast values becomes true when game object is dis...
To reproduce:1. Create new project2. Add Canvas to scene3. Add Canvas group component to Canvas4. Set Interactive and BlockRaycast v... Read more
No way to set InputField's text by script
To reproduce:1. Open attached project2. Open Test scene (The test scene has a single input field. Attached is a script that just set... Read more
[Linux] build freezes if system time changed to earlier time
-e: see title, build becomes unresponsive and gray -repro:--build empty project--run on linux--change system time to 5 minutes earli... Read more
Warning about deprecated audio API looks wrong
Recently, AudioClip.isReadyToPlay was deprecated, so if someone uses it in a script, this warning message will be displayed:"warning... Read more
An InputField added to dynamically created canvas throws an error
To reproduce:1. Open attached project2. Open init scene3. Press play4. Notice the error thrown in console Read more
Scroll Rect won't scroll when manually move the scrollbar's value slider...
To reproduce:1.Open the attached project, ( it is 4.6RC1 demo project by Unity)2. In 'Scenes' folder open the 'Control' scene and pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used