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Fixed
Fixed in 5.0.7
Votes
0
Found in [Package]
5.0.6
Issue ID
PBLD-57
Regression
Yes
MissingComponentException is thrown when selecting a Prefab after building a project
Steps to reproduce:
1. Open the “bug-probuilder-stripping” project
2. Go to Build Settings and Build the project
3. Wait for the build to complete
4. Select “Cube” Prefab in Assets/Prefabs
5. If the Console logs no errors, and there is Clean Build, Clean Build the project, otherwise repeat 2-4 steps once
Expected result: The Console logs no errors
Actual result: “MissingComponentException: There is no 'Renderer' attached to the "Cube" game object, but a script is trying to access it.” error is thrown
Reproducible with: 5.0.1 (2021.3.20f1), 5.0.6 (2021.1.0a7, 2021.3.20f1)
Not reproducible with: 4.4.0 (2021.3.20f1), 4.5.2 (2021.3.20f1), 5.0.0-pre.7 (2021.3.20f1), 5.0.6 (2020.3.45f1, 2022.1.0a15, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5)
Could not test with: 2021.1.0a1-2021.1.0a6 (missing scripts), 2022.1.0a1-2022.1.0a14 (package errors), 5.0.0-pre.10 (compiler errors)
Reproduced on: macOS Monterey 12.2 (Intel)
Notes:
- The issue is reproducible with Editor and package versions combined
- 2022.2.10f1, 2023.1.0b7, 2023.2.0a5 Editor versions get “Can't remove MeshRenderer because ProBuilderMesh (Script) depends on it” error
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