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Fixed
Fixed in 2021.3.23f1, 2022.2.14f1, 2023.1.0a8, 2023.2.0a11
Votes
1
Found in
2021.3.20f1
Issue ID
UUM-29982
Regression
Yes
Editor crash on "GUIView::OnInputEvent" when calling EditorWindow.CreateWindow from inside OnGUI
How to reproduce:
1. Open the project “IN_33000”
2. Open the “SampleScene” Scene
3. Enter the Play Mode
4. Press “Test” → “open window 1” → “open window 2”
Expected result: “open window 2” window opens
Actual result: editor crashes
Reproducible with: 2021.3.17f1, 2021.3.20f1, 2022.2.9f1
Not reproducible with: 2020.3.36f1, 2021.3.16f1, 2023.1.0b8, 2023.2.0a6
Fixed in: 2022.2.10f1
Reproducible on: Windows 10 Pro
First lines of Stack Trace:
”0x00007FF6365BAAC2 (Unity) GUIView::OnInputEvent
0x00007FF636069423 (Unity) GUIView::ProcessInputEventFromAPI
0x00007FF6360692F8 (Unity) GUIView::ProcessInputEvent
0x00007FF6365B381E (Unity) GUIView::DoPaint”
Comments (1)
-
HunterAhlquist
Apr 03, 2023 14:36
I have an issue where sometimes changing static settings on a game engine crashes the editor. My bug report said that it was a duplicate of this. Hope it gets fixed soon for 2021!
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Resolution Note (fix version 2023.2.0a11):
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Resolution Note (fix version 2022.2.14f1):
Added a null check so that the Editor doesn't crash when trying to access a window that no longer exists.