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Sprite Renderer on Prefabs instances is not destroyed after exiting Play...
Reproduction steps:1. Open the attached “Test.zip“ project2. Open “SampleScene” scene3. Delete “Tilemap” GameObject and undo the cha... Read more
Terrain shaders aren't loaded in 2021.3 builds and above when loading as...
How to reproduce: Build a scene in 2019.3 into an asset bundle that uses default terrain shaders (i.e. values serialized under m_Det... Read more
persistentDataPath is not identical to the Product Name when the project...
How to reproduce:1. Open the "PersistentFolderName" project2. Open the "SampleScene"3. Observe that the Product Name is "a.b.c" (Edi... Read more
Shader Dispatch event is not captured when using RenderDoc
Reproduction steps:1. Open the attached project “IN-32136_RenderDocBug_STRIPPED”2. Open the Scene “Assets/Scenes/SampleScene”3. Open... Read more
Screen Space Ambient Occlusion is not visible when the intensity of “DIr...
How to reproduce:1. Open the user’s attached “URP Beta.zip” project2. Open the “SSAOBug” Scene (Assets > Scenes > SSAOBug)3. O... Read more
Error “EndLayoutGroup: BeginLayoutGroup must be called first" is thrown ...
Reproduction steps:1. Open the attached “BugReport_EditorWIndow.zip“ project2. Select “Window” from Test dropdown tab3. Click “Open ... Read more
[IL2CPP] No C#-to-C++ line-mapping JSON file present when exporting Andr...
How to reproduce:1. Open the user’s attached “1504912_Il2CPPnoJSON” project2. Click the “Android Build → Export” build option from t... Read more
Borders of an element don't match its children's borders when the elemen...
How to reproduce:1. Open the user-attached project “MaxWidthProblem“2. In the Project tab, click Assets → UITkTest → TestCase.uxml3.... Read more
[Splines] NullReferenceException is thrown when adding Spline Animation ...
How to reproduce:1. Open a new Unity project with Splines Package installed2. Create a new GameObject3. Add the “Spline Animate” Com... Read more
[2022.2] Position of the sliders handle is not the same as the value whe...
How to reproduce:1. Open the user’s attached “BugReport.zip” project2. In the Project window, select “New Test.asset” (Assets > R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS