Search Issue Tracker
Fixed in 2022.3.23f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2021.3.21f1
2022.2.11f1
2023.1.0b8
2023.2.0a6
Issue ID
UUM-29957
Regression
Yes
Screen Space Ambient Occlusion is not visible when the intensity of “DIrectional Light” is 0.0001 or lower
How to reproduce:
1. Open the user’s attached “URP Beta.zip” project
2. Open the “SSAOBug” Scene (Assets > Scenes > SSAOBug)
3. Open the Game window
4. In the Hierarchy window, select “Directional Light” GameObject
5. In the Inspector window, change the Intensity in the “Light” component to “0.0001”
6. Observe the Game window
Expected result: Screen Space Ambient Occlusion is visible
Actual result: Screen Space Ambient Occlusion is not visible
Reproducible with: 12.1.0 (2021.2.0f1), 12.1.6 (2021.2.19f1), 12.1.10 (2021.3.21f1), 14.0.6 (2022.2.11f1), 15.0.4 (2023.1.0b8), 16.0.0 (2023.2.0a6)
Not reproducible with: 10.10.1 (2020.3.46f1), 12.1.0 (2021.2.0b16)
Reproduced on: macOS 13.2.1 (Intel)
Note: reproducible in the Editor and in the Standalone Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2023.3):
Fixed in: 2023.3.0a4
Resolution Note (fix version 2022.3):
Fixed in: 2022.3.23f1