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Fixed in 2022.3.23f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2021.3.21f1
2022.2.11f1
2023.1.0b8
2023.2.0a6
Issue ID
UUM-29957
Regression
Yes
Screen Space Ambient Occlusion is not visible when the intensity of “DIrectional Light” is 0.0001 or lower
How to reproduce:
1. Open the user’s attached “URP Beta.zip” project
2. Open the “SSAOBug” Scene (Assets > Scenes > SSAOBug)
3. Open the Game window
4. In the Hierarchy window, select “Directional Light” GameObject
5. In the Inspector window, change the Intensity in the “Light” component to “0.0001”
6. Observe the Game window
Expected result: Screen Space Ambient Occlusion is visible
Actual result: Screen Space Ambient Occlusion is not visible
Reproducible with: 12.1.0 (2021.2.0f1), 12.1.6 (2021.2.19f1), 12.1.10 (2021.3.21f1), 14.0.6 (2022.2.11f1), 15.0.4 (2023.1.0b8), 16.0.0 (2023.2.0a6)
Not reproducible with: 10.10.1 (2020.3.46f1), 12.1.0 (2021.2.0b16)
Reproduced on: macOS 13.2.1 (Intel)
Note: reproducible in the Editor and in the Standalone Player (macOS)
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Resolution Note (fix version 2023.3):
Fixed in: 2023.3.0a4
Resolution Note (fix version 2022.3):
Fixed in: 2022.3.23f1