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Fixed

Fixed in 2022.3.23f1, 2023.3.0a4

Votes

0

Found in

2021.3.21f1

2022.2.11f1

2023.1.0b8

2023.2.0a6

Issue ID

UUM-29957

Regression

Yes

Screen Space Ambient Occlusion is not visible when the intensity of “DIrectional Light” is 0.0001 or lower

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How to reproduce:
1. Open the user’s attached “URP Beta.zip” project
2. Open the “SSAOBug” Scene (Assets > Scenes > SSAOBug)
3. Open the Game window
4. In the Hierarchy window, select “Directional Light” GameObject
5. In the Inspector window, change the Intensity in the “Light” component to “0.0001”
6. Observe the Game window

Expected result: Screen Space Ambient Occlusion is visible
Actual result: Screen Space Ambient Occlusion is not visible

Reproducible with: 12.1.0 (2021.2.0f1), 12.1.6 (2021.2.19f1), 12.1.10 (2021.3.21f1), 14.0.6 (2022.2.11f1), 15.0.4 (2023.1.0b8), 16.0.0 (2023.2.0a6)
Not reproducible with: 10.10.1 (2020.3.46f1), 12.1.0 (2021.2.0b16)

Reproduced on: macOS 13.2.1 (Intel)

Note: reproducible in the Editor and in the Standalone Player (macOS)

  1. Resolution Note (fix version 2023.3.0a4):

    Fixed in: 2023.3.0a4

  2. Resolution Note (fix version 2022.3.23f1):

    Fixed in: 2022.3.23f1

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