Search Issue Tracker

Won't Fix

Votes

4

Found in

2020.3.46f1

2021.3.20f1

2022.2.9f1

2023.1.0b7

2023.2.0a6

2023.3.0a3

Issue ID

UUM-29954

Regression

No

persistentDataPath is not identical to the Product Name when the project is opened or played in the Unity Editor first

--

-

How to reproduce:
1. Open the "PersistentFolderName" project
2. Open the "SampleScene"
3. Observe that the Product Name is "a.b.c" (Edit > Project Settings > Player)
4. In Play Mode observe that in Game view the path ends with “a_b_c”
5. Build And Run, and observe that in Player the path ends with “a_b_c”
6. Locate the persistentDataPath, and observe that there are two folders “a_b_c” and “a.b.c”
7. Delete "a_b_c" and "a.b.c" folders
8. Build And Run, and observe that in Player the path ends with “a.b.c”
9. In Play Mode observe that in Game view the path ends with “a.b.c”
10. Observe that in the persistentDataPath folder, there is only the "a.b.c" folder

Expected result: regardless if the project is launched through the Unity Editor first or the build, the persistentDataPath is identical to the Product Name of the project
Actual result: if the project is opened or played in the Unity Editor first, the persistentDataPath folder is not identical to the Product Name of the project

Reproduced with: 2020.3.46f1, 2021.3.20f1, 2022.2.9f1, 2023.1.0b7, 2023.2.0a6

Reproduced on: Windows 11

Note: Depending on the build and the operating system, the location will be different, it can be found here [https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html|https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html|smart-link]

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.