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GrabPass affects the shader's rendering even if it is not used
Reproduction steps:1. Open the attached project (GrabPass Bug.zip);2. Open the Main scene;3. Observe how the sphere is rendered;4. C... Read more
[5.5+] Random crashes from rendering/batching/driver code starting with ...
Steps to reproduce:1. Download and open the project2. Enter Play mode3. Assets/Scenes/main.scene4. Wait or Walk around Result: crash... Read more
Discord overlay function forces Unity to crash when launching project
We contacted Discord about this problem and waiting for their response. Reproduction steps:1. Download Discord application (https://... Read more
After resize Canvas Preview window, Canvas disappears in Scene window
Reproduction steps:1. Create the new project;2. Create Canvas and Button gameobjects;3. Select the Button with the Rect transform to... Read more
Crash on importing MP4 video
Reproduction steps:1. Open the attached project (VideoCrahsRepro.zip);2. Press on the attached Blacksmith.mp4 video in the project a... Read more
Sprite cannot be dragged to the scene view if project is created in 3D
1. Create a new project in 3D2. Import any 2D Sprite3. Try to drag the sprite into scene view User is unable to drag the sprite into... Read more
Pixel perfect tile borders are randomly appearing in stretched tile when...
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Observe Scene/Game view (Alternatively zoom in ... Read more
Script material reference causes SceneManager.LoadSceneAsync not to load...
To reproduce : 1.Download and Open attached project2.Open "StartScene" scene3.Press Play Reproduced on: 5.5.0p26 , 5.6.0b2, 5.4.3p3,... Read more
[Standard Assets] ParticleSystemMultiplier script refactoring had broken...
In Standard Assets ParticleSystem package sparks size in FireComplex and FireMobile prefabs is calculated incorrectly since 5.5.0f2.... Read more
.asset file types missing icon in Inspector header
Open the attached project and select TreeAsset in the Project View. Notice that it has an icon with a Unity logo on it there, but in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used