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Highlighter text is misaligned and overlapping when an asset is highlighted
Reproduction steps:1. Open the “HighlightIssue” project2. Open the “Main” scene3. Select the “Test” GameObject4. In the Inspector cl... Read more
"Serialization depth limit 10 exceeded at 'EvolutionNode.icon'. There ma...
How to reproduce:Open the attached project "Project Huesos.zip" Expected results: "Serialization depth limit 10 exceeded at 'Evoluti... Read more
macOS system error sound is played when navigating in UI Builder using a...
How to reproduce:1. Open the user’s attached “My project.zip” project2. Open the “settings 1.uxml” (Assets > UIToolkit > Templ... Read more
Scheduling interrupts user input when using UIToolkit Input Fields
Steps to reproduce:1. Open the attached project “IssueProject“2. Open the “Assets/Test Scene.unity“ Scene3. Enter Play Mode4. Start ... Read more
Build fails to compile when using burst compiling
Steps to reproduce:1. Open the “TestECSVersion” project2. Build And Run Expected result: Builds and runs the projectActual result: B... Read more
Lightmap is unassigned when entering Play Mode, switching Scene and exit...
How to reproduce:1. Open the attached user project “SampleProject.zip”2. Open Scene "Game" (Assets/Scenes)3. Enter Play Mode4. Press... Read more
Light artifacts are visible from the Point light when using Soft or Hard...
Steps to reproduce: Open the attached "LightArtifacts.zip" project Open the "Environment_4" Scene from Assets > Scenes Locate the... Read more
Lighting is not rendered on a BatchRendererGroup mesh when the scale is ...
Reproduction steps: 1. Open the attached project “BRGProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. In the Hierarchy ... Read more
[Linux] Mouse Input not registered in Player Build when launched with xinit
Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build3. Open Ubuntu in console mode (CTRL + ALT + F2)4.... Read more
[Linux] Crash on GUIView::IsVSyncEnabled when saving a preset
Reproduction steps:1. Open the attached “CrashRepro” project2. In the Hierarchy view, select “Ephraim” GameObject3. In the Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS