Search Issue Tracker
Fixed in 2023.1.0b11
Fixed in 2023.1.X, 2023.2.X, 2023.2.0a9
Votes
0
Found in
2023.1.0b7
2023.2.0a6
Issue ID
UUM-29709
Regression
Yes
Highlighter text is misaligned and overlapping when an asset is highlighted
Reproduction steps:
1. Open the “HighlightIssue” project
2. Open the “Main” scene
3. Select the “Test” GameObject
4. In the Inspector click on the field value of the “Script” property
5. Observe the Project Browser
Expected result: the asset is highlighted correctly
Actual result: the highlighter text is misaligned and overlaps the asset name
Reproduced in: 2023.1.0b3, 2023.1.0b7, 2023.2.0a1, 2023.2.0a6
Not reproduced in: 2022.2.10f1, 2023.1.0b2
Reproduced using: macOS 13.2.1 (Intel), Windows 10 (by reporter)
Note: related to [https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-26789]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.2):
Fixed Highlighter text in project browser when clicking on an object field.
Resolution Note (fix version 2023.1):
Fixed Highlighter text in project browser when clicking on an object field.