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0
votes
By Design

[Android] [GearVR] Audio distortions/crackle if CPU usage > 40msec

XR SDK

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Dec 14, 2016

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Version/s: 5.4.3p1

Steps to reproduce: 1) Download attached project 'vTimeAudioTest.zip' and open in Unity2) Create .osig file for testing device3) Bui... Read more

0
votes
Won't Fix

[Physics] Joint breaks with insufficient force

Physics

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Nov 29, 2016

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Version/s: 5.4.1f1

I've attached a new repro project that demonstrates the issue without using OpenVR or the Vive touch controllers. To repro: 1) Enter... Read more

0
votes
Fixed

Fullscreen mode in broken on Vulkan with Windows Standalone

Graphics - General

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Dec 20, 2016

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Version/s: 5.6.0b3

Repro steps: 1. Open attached project in the editor.2. Build to Windows standalone (I used 64-bit player).3. Open it with "-force-vu... Read more

1
votes
Fixed

Low Pass Frequency slider is mapped between 0 - 22000 hz instead of 10 -...

Audio

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Dec 17, 2016

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Version/s: 5.4.3p3

How to reproduce: 1. Open attached project2. Open scene "LowPassIssue"3. Select Main Camera4. Change the value "Frequency" in the Lo... Read more

0
votes
Fixed

Shader function ComputeScreenPos does not actually compute screen positi...

Shaders

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Dec 16, 2016

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Version/s: 5.4.2f2

Steps to reproduce:1. Download and open the attached project2. Open the scene view3. Move the Quad along any axis Expected result: q... Read more

0
votes
Fixed

Unity crashes when changing RectTransform values after deleting a Canvas...

UI

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Dec 20, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the attached project (Crash on RectTransform delete.zip)2. Open the Assets/Scene.unity scene3. Select "Ca... Read more

0
votes
Won't Fix

Rigidbody with child colliders changes parents position slightly

Physics

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Dec 04, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Create a new project2. Create an empty game object and attach 'Rigidbody' to it3. Turn off gravity in the rig... Read more

0
votes
Fixed

Using OverrideGeometry on instantiated sprite produces different results...

Graphics - General

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Dec 20, 2016

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Version/s: 5.5.0f2

How to reproduce:1. Open user provided project2. Enter play mode and note that all sprites change to yellow3. Build for Standalone5.... Read more

0
votes
Fixed

Button input from Oculus Touch prevents future reading of button input f...

VR

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Dec 08, 2016

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Version/s: 5.5.0f3

this has been pushed to trunk Read more

0
votes
Won't Fix

Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...

Animation

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Dec 17, 2016

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Version/s: 5.6.0b1

To reproduce:1. Open attached project (repro862303)2. Run Swamp scene3. Select golem game4. Enable animator Actual: Editor crashesEx... Read more

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