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[Android] [GearVR] Audio distortions/crackle if CPU usage > 40msec
Steps to reproduce: 1) Download attached project 'vTimeAudioTest.zip' and open in Unity2) Create .osig file for testing device3) Bui... Read more
[Physics] Joint breaks with insufficient force
I've attached a new repro project that demonstrates the issue without using OpenVR or the Vive touch controllers. To repro: 1) Enter... Read more
Fullscreen mode in broken on Vulkan with Windows Standalone
Repro steps: 1. Open attached project in the editor.2. Build to Windows standalone (I used 64-bit player).3. Open it with "-force-vu... Read more
Low Pass Frequency slider is mapped between 0 - 22000 hz instead of 10 -...
How to reproduce: 1. Open attached project2. Open scene "LowPassIssue"3. Select Main Camera4. Change the value "Frequency" in the Lo... Read more
Shader function ComputeScreenPos does not actually compute screen positi...
Steps to reproduce:1. Download and open the attached project2. Open the scene view3. Move the Quad along any axis Expected result: q... Read more
Unity crashes when changing RectTransform values after deleting a Canvas...
Steps to reproduce:1. Open the attached project (Crash on RectTransform delete.zip)2. Open the Assets/Scene.unity scene3. Select "Ca... Read more
Rigidbody with child colliders changes parents position slightly
Steps to reproduce: 1. Create a new project2. Create an empty game object and attach 'Rigidbody' to it3. Turn off gravity in the rig... Read more
Using OverrideGeometry on instantiated sprite produces different results...
How to reproduce:1. Open user provided project2. Enter play mode and note that all sprites change to yellow3. Build for Standalone5.... Read more
Button input from Oculus Touch prevents future reading of button input f...
this has been pushed to trunk Read more
Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...
To reproduce:1. Open attached project (repro862303)2. Run Swamp scene3. Select golem game4. Enable animator Actual: Editor crashesEx... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used