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SpaceAttribute adds space in the opposite side of Header than expected f...
Reproduction steps:1. Open project attached (Header Problem.zip).2. Open scene "Test";3. Press on "Main Camera"4. Look at Example Cl... Read more
[Particle System] Switching Renderer mode from Mesh to Horizontal or Ver...
After you switch Renderer mode from Mesh to Horizontal or Vertical billboard in Playmode artifacts appear. To repro:1. Create a new ... Read more
[5.5] Irradiance Scene View Displays No Data
Irradiance scene view is not working. It displays no data at all, hence it renders completely white tilesets. It is a regression fro... Read more
Character becomes invisible when blending is set to additive on Base layer
To reproduce:1. Open attached project2. Open Mecanim Scene3. Select Character GameObject4. Open animator5. Change Blending to Additi... Read more
Unity crashes when destroying a Particle System which is using LightsMod...
teps to reproduce:1. Open the attached project (862777-TestCase.zip)2. Open the Assets/test.unity scene3. Press Play in the Editor4.... Read more
OpenVR doesn't launch into VR if D3D12 is the primary graphics api
When I choose D3D12 for the graphics api the standalone won't start in VR mode. I did have D3D11 as the fall back API. I'd think if ... Read more
[Standalone] Motion.isLooping throws MissingMethodException/JIT:s
Reproduction steps:1. Open my attached project ("case_859700-smallRepro.zip")2. Open the "scene" scene3. Enter Play mode-notice how ... Read more
Disabling script on instantiate gameobject throws self -> GetEnabled()
Steps to reproduce:1. Download repro.zip and open "new scene".2. Press play. Expected results:Error should not appeared and script s... Read more
Editor examples for Unity Ads use 'rewardedVideoZone' instead of 'reward...
'rewardedVideoZone' instead of 'rewardedVideo' in Unity Ads examples in the editor. This has been fixed for the documentation in 757... Read more
Particle System sub-component "emission" causing memory leaks
Reproduction steps:1. Open my attached project ("case_863060");2. Open the "main" scene3. Open up a profiler or Task Manager4. Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used