Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.6.0b2
Issue ID
862976
Regression
Yes
[Particle System] Switching Renderer mode from Mesh to Horizontal or Vertical billboard causes artifacts in Playmode
After you switch Renderer mode from Mesh to Horizontal or Vertical billboard in Playmode artifacts appear.
To repro:
1. Create a new Project.
2. Add new Particle system.
3. In Inspector Check Renderer -> Set Renderer mode to Mesh.
4. Press Play.
5. In Rendered switch Renderer mode to Horizontal or Vertical billboard.
Actual result: Artifacts appear, that stay even if you switch to other Renderer mode (see disco-particles.gif below).
Expected result: Horizontal or Vertical billboard is shown (see HorizBillboard_5.5.a5..gif below).
Regression since 5.6.0b1.
Works as expected in 5.6.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment